Bug Fix: No longer T-poses when laughing.Bug Fix: Can no longer stun units against Gangplank's Powder Keg with his Cosmic Binding.Ally bonus speed changed to 33% at all ranks from 10 / 20 / 30 / 40 / 50%.Travel speed increased to 900 from 800.Base health regeneration reduced to 5.Bug Fix: Meep cone attacks now properly break spell shields.Damage per 5 chimes reduced to 12 from 15.Cooldown increased to 14 seconds from 12.Bonus movement speed reduced to 30% from 50%.Bug Fix: Name and description are no longer missing in Death Recap.
Bug Fix: Attacking a target multiple times with Meeps now properly reapplies Imperial Mandate.Undocumented/Bug Fix: Secondary targets hit by Meeps now trigger Ravenous Hydra's and Muramana's effects.3 seconds including the cast time depending on distance covered. 8 at max range, resulting in an overall delay of ~1. Tempered Fate's travel time varies between ~0.Elixir of Sorcery deals damage before the target is put into stasis.Tempered Fate deals 0 proc true damage, which triggers in-combat effects such as drawing turret and monster aggression, Sudden Impact or applying Night Harvester and Elixir of Sorcery.It will not disable Quicksilver and instead put it on a 3-second cooldown.All champions (including allies) during the stasis are prohibited from activating cleansing effects for its duration.The only exceptions are the crowd control immunity that turrets and epic monsters have.Tempered Fate has no effect on enemies that have displacement immunity or total crowd control immunity, and allies that are immune from using an ability that preloads UnstoppableForceMarker.Tempered Fate will affect all targetable champions, minions, monsters, turrets, wards, and jungle plants.If a Meep empowered auto attack is dodged, blocked or when Bard is blinded, the basic attack itself will deal no damage, but the Meep damage will still be applied.Įvery 5 thereafter only grants 12 bonus damage.Those that deal damage together with the basic attack don't. Only Meep cone attacks are absorbed by spell shields.Bard cannot see chimes while nearsighted.The minimap icon will turn red when the chime is one minute away from expiration. Only Bard can see a minimap icon for an uncollected chime, regardless of whether other players have vision on it or not.All other players must have sight of a chime for it to be visible to them. Only Bard can see a chime that is in the fog of war.Chimes will not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.Chime spawns are weighted towards the areas of the map that Bard is currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns on Summoner's Rift, which spawn only one.Meeps grant additional stacks of Electrocute, Phase Rush and Conqueror.Primary target takes spell damage, while secondary ones take area damage.